This past Saturday was Living Forgotten Realms (LFR) play at my friendly local gaming store (FLGS).
Up until now, I've only been playing D&D Encounters, and while I have found those sessions to be a good welcome back introduction to the world of D&D, I've been looking for something with a bit more narrative meat to sink my RPG chops into. Thus, when I saw the post for LFR play up on the notice board at the FLGS, I promptly did a little research on the internet to see what LFR was all about.
Players across the country and world create Forgotten Realms characters per instructions on the D&D LFR webpage, and then bring their characters together to play LFR adventure modules at RPG convention events, FLGS open play sessions, or even home game play sessions, tracking and documenting their play and character advancement via D&D's RPGA/DCI system. The LFR adventure modules are designed for both new and veteran players to enjoy, and even within the module adjustments can be made for playing "low" or "high" - adjusting the difficulty down or up based on the experience and composition of the player group at hand to provide the most satisfying experience possible.
Now armed with a basic understanding of the goals and mechanics behind LFR, I decided to brave the LFGS on a Saturday morning and devote a few hours of play to adventure in the Forgotten Realms, one of my favorite sword-and-sorcery fantasy world settings of all time.